The short version
Catch Critters in the tall grass, make them worth something, and put them to work while you play.
What to know
Every Critter you own can fight, train, or hold down a job at your base.
Your base decides what it makes; the Critter you put at a station decides how much. A Legendary worker makes 6 times what a Common one does.
The village is where Gold leaves you: training, the ward, the counter, the clinic's desk fee, new work stations, and the Craft Table's fee. Basic recipes are free; middle ones cost 3 Gold a craft, upper ones 6 and the Bullfrog Cube 12.
Energy Pots, HP Pots and the upper cubes are made only at a Workshop base, with a fire Critter as your master.
The Boss and PvP spend battle stamina. It comes back on its own up to half the bar; food fills the rest.
Your account's first 48 hours are open and quick: every station runs at full speed, every recipe is open, stamina refills to the full bar, and daily quests pay 320 Gold instead of 95. Learn the game, then choose your base type.
The base is where you earn: three work slots, running for as long as you are in the game.
What you make and what you catch is yours, and what is yours can be traded for $BOINK.
